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Xbox consoles get up to €200 more expensive in Europe and £170 in the UK

For the games industry, August is opening with a warning shot. Microsoft has confirmed that Xbox Series X and S consoles are getting more expensive across Europe and the UK, in some cases by as much as €200 or £170. The increase was originally announced on June 25 with US pricing only, but took effect on August 1 — and European and UK shoppers only learned the final figures as they landed on shelves. The 1TB Xbox Series X with a disc drive, for example, jumps from €599.99 / £499.99 to €799.99 / £669.99, a rise of more than 30 percent. The 512GB Xbox Series S, once the affordable gateway into the ecosystem, climbs more than 43 percent from €349.99 / £299.99 to €499.99 / £429.99.

The numbers are dramatic, but the cause is hardly a secret. The industry is in the grip of a memory and storage crunch: the cost of RAM and SSDs has skyrocketed because of the AI boom, which is consuming memory chips at industrial scale to train and run models. This is the same pressure behind earlier increases — this is the third round of price hikes since May 2025 — and it has pushed the top-end model to cost $300 more than its $499.99 launch price back in 2020. The 2TB model is even being retired in the face of the storage crunch.

An analogy helps frame the problem: it is as if a gold rush had started devouring the very riverbed everyone else depended on. The AI industry has poured so much capital into buying memory that the price has risen for everyone — including people with no interest in artificial intelligence at all. Consoles need those same chips and drives to exist, so they have become hostage to a demand that does not have them as a priority. And Microsoft, unlike rivals that can absorb some of the cost, has chosen to pass the increase on to the consumer in full — a clear sign that the Xbox division is unwilling, or unable, to keep subsidizing hardware this generation.

The contrast with Sony makes the situation more delicate. Sony has also raised prices on the PlayStation 5 and PS5 Pro, facing the same component crisis. But there is a fundamental difference: the PS5 actually sells. Sony has shipped more than 95 million units, while estimates put Xbox's lifetime total around 35 million — and Microsoft no longer discloses hardware sales at all. The timing also hurts: with Grand Theft Auto VI on the horizon, the holidays would have been the perfect moment to pull in millions of casual gamers. Instead, the company chose to make entry more expensive.

The trend, though, extends beyond Microsoft. The broad rise in component costs is turning the console — historically a mass-market device — into a niche product, steadily pricier and less accessible. That puts pressure on the very reason dedicated hardware exists, while strengthening alternatives like subscriptions and cloud gaming, which do not hinge on the price of a physical box. The question that lingers: at what point does the console stop being the democratic product that won the market and become a luxury item reserved for enthusiasts?

Sources: The Verge, Wccftech, Eurogamer

✓ Independent sources cross-checked and verified before publishing